![karate joe rhythm heaven karate joe rhythm heaven](https://cdn.donmai.us/original/39/11/39113fbef56e4093926b5249ede0b22e.jpg)
Poses akin to the common fail animations in Rhythm Heaven (Tap Trial etc) Poses akin to the samurai when he fails a whirlwind strike / large demon block Pose like in Karate Man Combos’ superb rating screen Pose like in Karate Man (Gold) 2’s superb rating screen Pose like in Karate Man (Tengoku)'s OK rating screen Joe starts facing backwards, away from the screen, then turns around and is shown to be chowing down on a pork rice bowl. Poses like the player’s character in Pajama Party Repeating the taunt will make him adjust the headband The headband stays for the rest of the current life / match. Puts on headband from Karate Man Combos 2P. Nods like Captain Tuck in Flipper Flop, goes into the background layer.īlocks like the Samurai in Super Samurai Slice. Preforms the “let’s sit down” pose from Space Dance Hits the opponent with a ping pong racket Jumps like in See-Saw and throws the opponent up Samurai’s sword movement, but pointing downwards Gets out a camera from Freeze Frame and snaps behind him Performs a midair kick, similar to Mario’s. Imitates a record scratch movement from DJ school The bomb eventually explodes upon contact with the groundĬatch from catchy tune / clap from clappy trio When flow is active, the player can release the button with proper timing to launch the bomb farther. When used in succession when flow is active with good timing, becomes a weak projectile, like Falco’s lasers. In air, only the uppercut is executed, no matter whether flow is active or not, but will have a much smaller hitbox if flow is not active When flow is active, the player can release the button with proper timing to finish with an uppercut On ground, tosses a bunch of objects near him and hits with a flurry. When three pots are thrown with proper and consistent timing, activates flow for the current stock / timed match. Up to three objects can be on screen at once. Objects thrown can be reflected with any attack from other fighters. I think if Sakurai wants to represent a new first party IP, we have a good chance. There are few ongoing first party franchises that have yet to be represented in Smash. Regardless whether this the case or not, (which it probably isn't,) I still think we have a pretty good chance for a Rhythm Heaven fighter. alongside a character, similar to how the Namco items and ghost assist were revealed alongside Pac-Man? Yeah, I know it's farfetched, but who knows? Now, I don't want anyone to get their hopes too high, but (puts on tinfoil hat) what if we didn't see any Rhythm Heaven because they're waiting to reveal it? Possibly. Rhythm Heaven has clearly been acknowledged a fair amount in Smash 4, so I would've expected at least one assist trophy.
![karate joe rhythm heaven karate joe rhythm heaven](https://i.ytimg.com/vi/qQDM8AX8mOY/maxresdefault.jpg)
I would've expected one to be seen if we got someone as obscure as Sukapon (which, by the way, I'm really glad is finally represented in Smash since it's an obscure game that I like a lot,) shown off during the presentation. To be honest I do find it a tiny bit suspicious we didn't even see a Rhythm Heaven assist trophy. Said, we haven't seen anything relating to Rhythm Heaven yet.